For those of you who aren’t adverse to making lists and know that producing a film means you need to know what Inland Marine insurance is, this is the nitty-gritty (albeit lightning-paced) panel for you as we go through the unglamorous aspects of filmmaking.
Now, superhero movies in general are not likely to be modestly budgeted these days: they’re too tempting to be used as tentpoles by the studios. The Marvel Cinematic Universe has brought in over $7 billion. Disney’s not about to abandon using them as tentpoles.
But what about the the medium where these superhero stories first appeared: comics?
Parts of their argument is that comics –even if they aren’t as all-fired profitable as their big screen offspring– serve an important function as idea incubators. In a sense, they’re narrative R&D projects. Certainly, good periodic comic books and graphic novels aren’t the cheapest things to produce — many an indie creator colleague has made me aware of that. But they are a darn sight cheaper than bankrolling a $120 million tentpole movie. And in fact, just about all the tentpole movies owe some of their “genetic material” from the comic form.
Another way they could be thought of is as the “narrative farm teams” for some of the bigger budgeted stories. And, of course, I’m thinking of that mainly for the business folks to better reconcile the numbers. The creativity and storytelling on display in so many comics is not “minor league,” but bean counters usually don’t care if a comic book was emotionally impactful, just how many units it sold. So whatever keeps the presses rolling.
The resulting list breaks down not only the types of films dozens of distribution companies acquire, but what festivals they typically attend, what their standard term lengths are, and so on.
If you’re like me, you’ve probably heard the sage advice of knowing your distribution plan before you make your film dozens of time. Well, it’s great to be reminded of that, but then there’s the whole problem of knowing –even within a given market– who the best buyers might be.
Yes, I’ll absolutely research the heck out of the individual companies before approach them, but I find this list is a great way to get some companies to keep in mind (or exclude) from the get-go. I hope that’s the case for many of you as well.
One wonky thing I’m endlessly fascinated by is film budgets. When you realize that an hour of modern “prestige” TV can top $10 million, yet the average Hollywood blockbuster is over $100 million, you know certain choices are being made and risks accepted.
And yes, I know traditional theatrical distribution and traditional network and cable distribution have business models that can inform and support these widely disparate budgets. However, I lap up little tidbits from behind-the-scenes features and other clues dropped in media interviews for how crafty producers and production staff save money here and there.
Here’s yet another instance where I have to thank my dad for taking us to see no end of foreign and classic movies growing up (TCM before TCM existed, as I like to say). Among all the other lessons I absorbed was the implicit reinforcement that you can have a damn fine movie for less than a blockbuster budget. Don’t get me wrong, things cost money… and there’s always something that costs more than you’d like. But great locations, sumptuous costumes, and even some visual effects work are absolutely within reach of modest or even “low” budgets.
But I’m not satisfied with the theoretical. I want to know specific tricks to save time and money. I want to know the ratios to use when estimating this versus that. I want to know the types of risks associated with all the different departments making a film.
Seriously, if you’ve kept reading up until this point, odds are much higher that you have been obsessing about these things too and Follow’s article goes straight to the kind of planning-based-on-historical-data producers (aka project managers) in any industry live for.
Read deep into the article and you will be able to plan risks and contingency budgets based by department. How cool is that?
I’ve enjoyed more interactive theater for a long time, whether it’s traditional audience response (applause/boos/hisses) or more modern breaking of the fourth wall or simply the immediacy of staging a show “in the round.”
I’ve often thought about staging a play for our local Fringe festival whose outcome is decided by the audience… perhaps after they’ve weighed in on several decision points.
I thought about those ideas again when I read a piece by Alysia Judge from the Guardian about Felix Barrett and his company Punchdrunk. Their form of theater is often site-specific, non-linear, and immersive. In fact, it sounds kind of like a limited LARP or other character-driven game (board or video) that isn’t completely open-ended.
While this is really more of a Team Jabberwocky thing, specifically Jabberwocky Audio Theater, it’s time to put on my marketing hat which is, by its very nature, mad!
Regular readers may recall that we did a Doctor Who giveaway last year and we’ll do a few more this year: all to help build an audience for Jabberwocky Audio Theater. You may also remember that I’ve occasionally mentioned the work of Russell Nohelty on behalf of indie authors and creators.
Well, one of the best way that I keep finding recommended by Russell and others is for indie creators is to build up one’s own mailing list. It’s an essential part of one’s marketing ecosystem.
What’s a good way to build up one’s mailing list? A giveaway! So to that end, I, thereby Jabberwocky Audio Theater, have teamed up with a bunch of other indie creators to give one lucky person an Alice in Wonderland prize package.
I have to say that picking out the goodies that went with this was tremendous fun… and I’m kind of eyeing that chess set now (see below). So just like Alice trying a few potions, I hope a bunch of you will try for your chance at a few of these impossible things before breakfast. Worse case scenario: you’ll learn about a whole bunch of wacky fantastical creative works. Just don’t be late! The giveaway ends February 8th.
We haven’t had a wonky Wednesday in a while, have we?
All right, so let’s tackle something that affects businesses big and small. In fact, it affects families, too. How many times have there been “too many things” to do or deal with in a week?
As it happens, I deal with project selection at work — and it makes me long for the family-based stuff. Why? The number of players involved in “what to do?” for a business is, more often than not, exponentially larger for a start. And if you think trying to get a five-year-old to accept you’re not buying everything in the toy store, just wait ’til you have to let an executive know they can’t get all of their 27 initiatives funded.
By definition, this really should be more useful to those of you dealing with project selection (and, frankly, killing off zombie projects) at work. But if you apply bits and pieces of this to the fam, I won’t tell.